This was my first time using AI to create a complete 3D model, and the experience was very different from what I had imagined. I expected a fast but rough result. Instead, ChatGPT Codex responded to my reference photographs and increasingly specific prompts with an editable Blender asset. My role was not simply to ask for “a watch”: I had to study the real object, decide which construction details mattered, describe problems clearly, compare each version with the reference, and keep refining the result. I was especially surprised that the finished asset was not only visually convincing, but also had organized mesh topology, a usable UV layout, and a complete material setup. This project changed my understanding of AI from a one-click generator into a collaborative tool whose quality still depends on observation, precise language, technical checking, and repeated design decisions. Select the image to see the final render, detailed process notes, and interactive model.
I developed this duck as an AI-assisted Blender model from eight photographs of a plastic toy. The first generated clay version captured the character, but its back and lower body looked too flat from the side. After comparing the model with my reference images, I opened the mesh in Blender and used Proportional Editing to pull the rear vertices outward, giving the body a fuller silhouette closer to the real object. This correction showed me that AI could establish a useful starting point, but careful observation and manual modeling decisions were still necessary. I then developed the white clay study into a finished yellow plastic version and prepared it for interactive viewing. Select the image to see the final render, detailed process notes, and the 3D model.
This button hair clip became the third of my three final models. I began by studying nine photographs of the real object and using an AI-assisted Blender workflow to construct its rounded button form. Cylindrical cutters and Boolean operations created the four real openings, but the first holes did not match the size and spacing of the physical clip, so I compared each version with my photographs and revised them several times. I then developed the metal mechanism underneath instead of treating it as a flat decorative backing. The most interesting stage came after the geometry was complete: applying sixteen different materials showed me how one unchanged form could appear playful, luxurious, soft, fragile, natural, or luminous. Select the image to see the full material study, detailed process notes, and interactive models.
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